VR for Public Speaking

GAMEPLAY DESIGNER - INTERN - Solo project

Concept design

The aspect of speaking publicly whether it be in front of a group of unknown people, or a close group of friends, is what triggers the anxiety for the speaker. 

Public speaking anxiety arises from the student's fear of embarrassment in front of a crowd of people in an unfamiliar situation. Students have a fear of making mistakes or messing up or just being judged in general by their audience.

It has been estimated that 75% of all people experience some degree of anxiety/nervousness when it comes to public speaking

 

Research

The project was build using an existing research paper. The game is a therapy software for people with a fear of public speaking. 

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The project had a lot of inspiration from other software. The game presented multiple scenarios chosen from the research, which the player might deem challenging.  

Other challenges the project brought were:

- 3d modeling

- UI in VR. How do you present data in VR to people with anxity?

- Technical implementation. How to check when people are speaking and at what pace?

- Planning and scope. Strict deadlines.