VR for fear of public speaking

SOLO PROJECT - VR - SERIOUS GAMES

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I build an experience in VR that helps the user get better in presenting and lower users presenting anxiety, by using different techniques for anxiety management obtained from research papers.

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Using games

to make a difference

My contribution

Concept design

The aspect of speaking publicly whether it be in front of a group of unknown people, or a close group of friends, is what triggers the anxiety for the speaker. 

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Public speaking anxiety arises from the student's fear of embarrassment in front of a crowd of people in an unfamiliar situation. Students have a fear of making mistakes or messing up or just being judged in general by their audience.

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It has been estimated that 75% of all people experience some degree of anxiety/nervousness when it comes to public speaking

My contribution

Research

Throughout my personal project, I made sure to do my research and justify my ideas with academic papers. 

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This game is a therapy software for people with a fear of public speaking. I took this very seriously and used researched techniques to help my target audience.

My contribution

Technical Implementation

I was the sole developer involved with this project. I implemented all of the features. I used UE4 and a rift S.

I believe as design, you should be able to deliver your own prototypes.

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My contribution

UI/UX 

VR is incredible and can deliver another layer to traditional games. The UI/UX in VR determines the success of the game. In this project, I worked on the UI/UX for multiple months with many tests to fine-tune the experience. 

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